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Product Designer • 2024

BoboPomo: improving focus & productivity for students

Timeframe
4 months
Role
Product Designer
Team
4 Product Designers / UX Researchers
Skills
Figma, Illustrator
CONTEXT

What is BoboPomo?

BoboPomo is an app for students that gamifies productivity with timers and goal setting and fosters creativity, helping students to reach their goals.
SOLUTION

Gamifying productivity to help students increase motivation & reach their goals

We created a creative productivity app that allows users to complete tasks by breaking them down and visualize their progress using timers and drawing/colouring features.
RESEARCH

Discovering students relationship with work and goal setting

The life of a student

Students juggle work, school, and life beyond academics, making balance essential. Managing these different aspects effectively helps them stay on top of their responsibilities and well-being.

Gifted moodboard

92.9% of university students struggle with procrastination

Our user research with 14 university students revealed that 92.9% struggle with procrastination due to factors such as lack of interest, distractions, and boredom, which affects their ability to focus on homework, hobbies, and self-care.
Gifted moodboard

Students use art as a coping mechanism

We also discovered that for many students, art serves as a tool for expressing emotions, self-expression, and as an escape.

PROBLEM STATEMENT

Helping students improve their productivity

University students juggle multiple responsibilities but often struggle with motivation, distractions, and stress, making it difficult to complete daily tasks.
Problem

How might we design an app that keeps students motivated to complete tasks, help them stay focused, and encourages them to achieve their goals.

ROLE

My role in designing BoboPomo

My initial role in our product design team was to create the calendar flow. Later, I transitioned to designing the Task flow, which encompassed the timer, task functionalities, and the "Find Friends" feature.

An app for university students to unlock their creativity while completing tasks

Our app is designed for university students who want to build better habits and stay on top of their tasks. By incorporating artsy features, we help creative students unwind while working, as mindful breaks are known to boost productivity.
PROCESS

Developing the interface

In the early stages of development, we explored various visual concepts for the app. Despite differing design ideas, we collaborated to select the style that resonated most with the team, combining elements from each concept to create a cohesive look.
Flower
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Moodboard: We looked for inspiration to determine the style of our app

SOLUTION

Gamifying task completion to motivate users to stay on top of their tasks

We developed an app that combines elements of gamification, personal creativity, goal tracking, and organizational tools to help users manage their tasks more effectively.
UofTHacks opening ceremony

Create a task

I designed the task page where users can add new assignments – users can adjust tags, priority level, due date & reminder notifications.

UofTHacks opening ceremony

Time your tasks

I designed the timer where users can begin tasks with a pomodoro timer.

UofTHacks opening ceremony

Invite friends to join in on your tasks

I created the friends page, where users can invite their buddies to join in on their tasks.

Final screens of BoboPomo

Final screens of BoboPomo

CONCLUSION

My Takeaways

In the future, I’d like to explore adding features like photography and other activities to better engage users with diverse interests. Taking breaks between tasks is essential for productivity, and allowing users to express themselves through creative outlets—while also fostering a sense of growth through artistic improvement—can help keep them motivated.

Decorative flowers

Crafting delightful designs through creativity pencil & intent stamp

Designed and coded by me

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